To Save or Not to Save…

Over the last few days I finished adding in all the events except for two end of game events that I will add later. 

Rick has been making great progress on the defense engine.  It is, for the most part, complete now and he’s just touching it up with a few nice features like user-selectable camera views and zoom levels. 

I, on the other hand, have had nothing but trouble with the save/load game functions that I am currently working on.  The save/load works with some items but somewhere along the line data is being written or read incorrectly or something.  It’s just not working.  I wasted an hour debugging last night and ended up making no progress.  Hopefully I’ll have some time later today to break the save/load down into multiple sections to make it easier to isolate the issue.

In the meantime, here are a couple screenshots of Rick’s great defense system:

Defense Screenshot

Defense Screenshot


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