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	<title>Comments on: Millennium Remake Completed!</title>
	<atom:link href="http://glitch01.wordpress.com/2006/08/29/millennium-remake-completed/feed/" rel="self" type="application/rss+xml" />
	<link>http://glitch01.wordpress.com/2006/08/29/millennium-remake-completed/</link>
	<description>Adventures in Video Game Programming</description>
	<lastBuildDate>Mon, 09 Nov 2009 21:41:06 +0000</lastBuildDate>
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		<title>By: Psyman</title>
		<link>http://glitch01.wordpress.com/2006/08/29/millennium-remake-completed/#comment-228</link>
		<dc:creator>Psyman</dc:creator>
		<pubDate>Mon, 09 Nov 2009 21:41:06 +0000</pubDate>
		<guid isPermaLink="false">https://glitch01.wordpress.com/2006/08/29/millennium-remake-completed/#comment-228</guid>
		<description>I just discovered this game &amp; loved the Amiga one so was eager to give it a go.  Its all fine until a Grazer reaches the asteroid belt.  I switch to the grazer view &amp; my computer instantly resets.  Any ideas why?  I dont have problems with any other games or programs.</description>
		<content:encoded><![CDATA[<p>I just discovered this game &amp; loved the Amiga one so was eager to give it a go.  Its all fine until a Grazer reaches the asteroid belt.  I switch to the grazer view &amp; my computer instantly resets.  Any ideas why?  I dont have problems with any other games or programs.</p>
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		<title>By: Tireiron Mike</title>
		<link>http://glitch01.wordpress.com/2006/08/29/millennium-remake-completed/#comment-227</link>
		<dc:creator>Tireiron Mike</dc:creator>
		<pubDate>Tue, 08 Sep 2009 04:11:07 +0000</pubDate>
		<guid isPermaLink="false">https://glitch01.wordpress.com/2006/08/29/millennium-remake-completed/#comment-227</guid>
		<description>Just found out about this game.  I loved the original.  I think that I found another bug for 1.21. Whenever I go to a ship that&#039;s not in Luna&#039;s orbit I get a &quot;memory access violation&quot; error.  I&#039;ve tried this on Vista, Windows 7, and XP.  Could it be my NV250 GTS which has lots of known compatibility problems?</description>
		<content:encoded><![CDATA[<p>Just found out about this game.  I loved the original.  I think that I found another bug for 1.21. Whenever I go to a ship that&#8217;s not in Luna&#8217;s orbit I get a &#8220;memory access violation&#8221; error.  I&#8217;ve tried this on Vista, Windows 7, and XP.  Could it be my NV250 GTS which has lots of known compatibility problems?</p>
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		<title>By: alien</title>
		<link>http://glitch01.wordpress.com/2006/08/29/millennium-remake-completed/#comment-225</link>
		<dc:creator>alien</dc:creator>
		<pubDate>Tue, 30 Jun 2009 00:59:53 +0000</pubDate>
		<guid isPermaLink="false">https://glitch01.wordpress.com/2006/08/29/millennium-remake-completed/#comment-225</guid>
		<description>Bugs(BUG) and their Workarounds(WA, if possible):

1. BUG: Venus and Mercury - &quot;integer divide by zero&quot;-Error:

This happens when in an expert game you try to setup Energy-generators on those 2 inner planets. It *always* crashes! So if you want to play it make sure that either

WA(well, not really):
a) make sure that Venus and Mercury aren&#039;t colonisable (probe early to find out!), good if you want a maximum-percentage-win.

or

b) make sure that Chromium isn&#039;t located on one of &#039;em so you can simply ignore em.



2. BUG: vanishing generators(after attacks (and after applying vaccine, see #3(!))

They don&#039;t vanish per se, it&#039;s just that on martian attacks they sometimes get destroyed(without extra-statement that it happened!), even if &#039;outsourced&#039; into a docked carrack.

WA:
a) Outsource on carrack and start it into orbit before the attack

and/or

b) check your generators after *every* attack!! ( OUTSOURCE the moon-generator temporarily before applying the vaccine(into carrier, eventually-&gt;orbit)



4. BUG: Juggernaut-related game-crash (&quot;memory access violation&quot;) when trying to switch to dock-view in late-game.

This happens when your dock-view used to show the contents of the fleet-carrier, it like being &#039;internally selected&#039;.
So when you build the Juggernaut and the try to put the terraformer into it the game will crash, as it by default tries to show the content of the fleet-carrier..which no longer exists!

WA:
Simply make sure that, before building the Juggernaut, the dock-view is not set to fleet-carrier, but rather just the bay-overview (or some other ship).



Final Note:
If you keep those things in mind it is a really wondeful and nicely playable adaptation of the original!
Very well done guys, &#039;two thumbs up&#039;! ^^</description>
		<content:encoded><![CDATA[<p>Bugs(BUG) and their Workarounds(WA, if possible):</p>
<p>1. BUG: Venus and Mercury &#8211; &#8220;integer divide by zero&#8221;-Error:</p>
<p>This happens when in an expert game you try to setup Energy-generators on those 2 inner planets. It *always* crashes! So if you want to play it make sure that either</p>
<p>WA(well, not really):<br />
a) make sure that Venus and Mercury aren&#8217;t colonisable (probe early to find out!), good if you want a maximum-percentage-win.</p>
<p>or</p>
<p>b) make sure that Chromium isn&#8217;t located on one of &#8216;em so you can simply ignore em.</p>
<p>2. BUG: vanishing generators(after attacks (and after applying vaccine, see #3(!))</p>
<p>They don&#8217;t vanish per se, it&#8217;s just that on martian attacks they sometimes get destroyed(without extra-statement that it happened!), even if &#8216;outsourced&#8217; into a docked carrack.</p>
<p>WA:<br />
a) Outsource on carrack and start it into orbit before the attack</p>
<p>and/or</p>
<p>b) check your generators after *every* attack!! ( OUTSOURCE the moon-generator temporarily before applying the vaccine(into carrier, eventually-&gt;orbit)</p>
<p>4. BUG: Juggernaut-related game-crash (&#8220;memory access violation&#8221;) when trying to switch to dock-view in late-game.</p>
<p>This happens when your dock-view used to show the contents of the fleet-carrier, it like being &#8216;internally selected&#8217;.<br />
So when you build the Juggernaut and the try to put the terraformer into it the game will crash, as it by default tries to show the content of the fleet-carrier..which no longer exists!</p>
<p>WA:<br />
Simply make sure that, before building the Juggernaut, the dock-view is not set to fleet-carrier, but rather just the bay-overview (or some other ship).</p>
<p>Final Note:<br />
If you keep those things in mind it is a really wondeful and nicely playable adaptation of the original!<br />
Very well done guys, &#8216;two thumbs up&#8217;! ^^</p>
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		<title>By: Mt Dew</title>
		<link>http://glitch01.wordpress.com/2006/08/29/millennium-remake-completed/#comment-223</link>
		<dc:creator>Mt Dew</dc:creator>
		<pubDate>Sun, 24 May 2009 16:39:34 +0000</pubDate>
		<guid isPermaLink="false">https://glitch01.wordpress.com/2006/08/29/millennium-remake-completed/#comment-223</guid>
		<description>Of course you get full support of game bugs to equal the amount of money you payed to play.</description>
		<content:encoded><![CDATA[<p>Of course you get full support of game bugs to equal the amount of money you payed to play.</p>
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		<title>By: book of duh</title>
		<link>http://glitch01.wordpress.com/2006/08/29/millennium-remake-completed/#comment-222</link>
		<dc:creator>book of duh</dc:creator>
		<pubDate>Fri, 22 May 2009 01:00:39 +0000</pubDate>
		<guid isPermaLink="false">https://glitch01.wordpress.com/2006/08/29/millennium-remake-completed/#comment-222</guid>
		<description>Problems and issues:

1. Why do I have to name probes before I can launch them? Why don&#039;t they have a default name, such as oh I don&#039;t know... &quot;PROBE&quot;. Since that&#039;s what I end up calling all of them anyway. Why don&#039;t all craft have default names, perhaps even -- if you&#039;re feeling frisky -- with an incremental number at the end?

2. I&#039;m happy to report that the &quot;bunker bug&quot; that you knew about and didn&#039;t fix also applies to anything in dock. If I put cargo in a carrack and leave it docked, the cargo magically vanishes to the land of wind and ghosts. In fact, I believe your &quot;bunker bug&quot; and your &quot;disappearing power plant bug&quot; are the same as this bug.

3. Why do I have to launch craft before I can set a course and let autopilot take over? Why can&#039;t I do that straight from dock? It would save a click. Are the crew horribly claustrophobic and unable to function until they&#039;re in open space?

4. Why are the grazers limited to 5 passes before they have to be manually reset? Do they get confused on the 6th attempt? Why do they require any input at all from me after I launch them? To kill the suspense, I&#039;m only going to end up sending them back for another go anyway. If I want them back I can always manually recall them, though I honestly can&#039;t think of a reason why I&#039;d want to do that.



&quot;I just no longer have that feel for it to make changes and track down problems like I had when we were fresh into it.&quot;

&quot;I don’t think either of us could easily go back into the code and even understand how we got it to work.&quot;


The First Immutable Law of Coding is, Thou Shalt Always Always Always Comment Thine Code.</description>
		<content:encoded><![CDATA[<p>Problems and issues:</p>
<p>1. Why do I have to name probes before I can launch them? Why don&#8217;t they have a default name, such as oh I don&#8217;t know&#8230; &#8220;PROBE&#8221;. Since that&#8217;s what I end up calling all of them anyway. Why don&#8217;t all craft have default names, perhaps even &#8212; if you&#8217;re feeling frisky &#8212; with an incremental number at the end?</p>
<p>2. I&#8217;m happy to report that the &#8220;bunker bug&#8221; that you knew about and didn&#8217;t fix also applies to anything in dock. If I put cargo in a carrack and leave it docked, the cargo magically vanishes to the land of wind and ghosts. In fact, I believe your &#8220;bunker bug&#8221; and your &#8220;disappearing power plant bug&#8221; are the same as this bug.</p>
<p>3. Why do I have to launch craft before I can set a course and let autopilot take over? Why can&#8217;t I do that straight from dock? It would save a click. Are the crew horribly claustrophobic and unable to function until they&#8217;re in open space?</p>
<p>4. Why are the grazers limited to 5 passes before they have to be manually reset? Do they get confused on the 6th attempt? Why do they require any input at all from me after I launch them? To kill the suspense, I&#8217;m only going to end up sending them back for another go anyway. If I want them back I can always manually recall them, though I honestly can&#8217;t think of a reason why I&#8217;d want to do that.</p>
<p>&#8220;I just no longer have that feel for it to make changes and track down problems like I had when we were fresh into it.&#8221;</p>
<p>&#8220;I don’t think either of us could easily go back into the code and even understand how we got it to work.&#8221;</p>
<p>The First Immutable Law of Coding is, Thou Shalt Always Always Always Comment Thine Code.</p>
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		<title>By: Andighan</title>
		<link>http://glitch01.wordpress.com/2006/08/29/millennium-remake-completed/#comment-221</link>
		<dc:creator>Andighan</dc:creator>
		<pubDate>Sat, 25 Apr 2009 22:47:48 +0000</pubDate>
		<guid isPermaLink="false">https://glitch01.wordpress.com/2006/08/29/millennium-remake-completed/#comment-221</guid>
		<description>Un jeu qui m&#039;a appris le systeme solaire l&#039;organisation et fait tourner mon atari 520 pendant quelques longues soirées, j&#039;ai pu y rejouer grace a vous merci !!.. Very nice remake nice job, I can play now without my atari !!
Thanks</description>
		<content:encoded><![CDATA[<p>Un jeu qui m&#8217;a appris le systeme solaire l&#8217;organisation et fait tourner mon atari 520 pendant quelques longues soirées, j&#8217;ai pu y rejouer grace a vous merci !!.. Very nice remake nice job, I can play now without my atari !!<br />
Thanks</p>
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		<title>By: Matija</title>
		<link>http://glitch01.wordpress.com/2006/08/29/millennium-remake-completed/#comment-219</link>
		<dc:creator>Matija</dc:creator>
		<pubDate>Thu, 16 Apr 2009 23:11:06 +0000</pubDate>
		<guid isPermaLink="false">https://glitch01.wordpress.com/2006/08/29/millennium-remake-completed/#comment-219</guid>
		<description>Excellent remake!!

Though i&#039;ve noticed something unusual, despite all crash here crash there posts, it looks like it is running perfectly on Vista x64 (which i&#039;ve installed recently) and if i remember correctly it didn&#039;t quite work on Vista x86.
Probably x64 difference, as game was already 1.21 by feb 2008, when i&#039;ve tried it first.

Of all i&#039;ve seen wrong power output on colonies,
battles without firing a single laser shot (35 attackers).

On the other thought, i wonder why nobody did remeake with licence and sold it, not for M2.2, not for Deuteros.

But game end should reallly be along the lines of original game end.
One more music sequence and one more picture.

Many thanks for the game, it is as good as had ever been...

Cheers,
Matija</description>
		<content:encoded><![CDATA[<p>Excellent remake!!</p>
<p>Though i&#8217;ve noticed something unusual, despite all crash here crash there posts, it looks like it is running perfectly on Vista x64 (which i&#8217;ve installed recently) and if i remember correctly it didn&#8217;t quite work on Vista x86.<br />
Probably x64 difference, as game was already 1.21 by feb 2008, when i&#8217;ve tried it first.</p>
<p>Of all i&#8217;ve seen wrong power output on colonies,<br />
battles without firing a single laser shot (35 attackers).</p>
<p>On the other thought, i wonder why nobody did remeake with licence and sold it, not for M2.2, not for Deuteros.</p>
<p>But game end should reallly be along the lines of original game end.<br />
One more music sequence and one more picture.</p>
<p>Many thanks for the game, it is as good as had ever been&#8230;</p>
<p>Cheers,<br />
Matija</p>
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		<title>By: Occitane53</title>
		<link>http://glitch01.wordpress.com/2006/08/29/millennium-remake-completed/#comment-214</link>
		<dc:creator>Occitane53</dc:creator>
		<pubDate>Mon, 19 Jan 2009 11:46:28 +0000</pubDate>
		<guid isPermaLink="false">https://glitch01.wordpress.com/2006/08/29/millennium-remake-completed/#comment-214</guid>
		<description>I would buy it again, this was one of my favorite game ever. Played enough on my Atari to wear down the mouse, then I could not buy a mouse as they were discontinued in Canada. Frustration...mostly for my family. Not young as you can see, but thanks again for sharing this with us, truly appreciate it. If you market this, I am a taker...</description>
		<content:encoded><![CDATA[<p>I would buy it again, this was one of my favorite game ever. Played enough on my Atari to wear down the mouse, then I could not buy a mouse as they were discontinued in Canada. Frustration&#8230;mostly for my family. Not young as you can see, but thanks again for sharing this with us, truly appreciate it. If you market this, I am a taker&#8230;</p>
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		<title>By: Richard Green</title>
		<link>http://glitch01.wordpress.com/2006/08/29/millennium-remake-completed/#comment-213</link>
		<dc:creator>Richard Green</dc:creator>
		<pubDate>Sun, 04 Jan 2009 16:52:20 +0000</pubDate>
		<guid isPermaLink="false">https://glitch01.wordpress.com/2006/08/29/millennium-remake-completed/#comment-213</guid>
		<description>Hi,

So I&#039;m stuck. I need chromium to build my terraformer, but the only place it exists is on Venus, and even though I can colonize it, I can&#039;t mine the chromium because of the nasty divide by zero bug, which wont let me put install a solagen to power up the mining operation :o(

Sigh, really wanted to finish it today, it was a fantastic remake!

Can provide save game file if required (maybe possible to hex-edit the Venus base power??)

Richard</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>So I&#8217;m stuck. I need chromium to build my terraformer, but the only place it exists is on Venus, and even though I can colonize it, I can&#8217;t mine the chromium because of the nasty divide by zero bug, which wont let me put install a solagen to power up the mining operation <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_surprised.gif' alt=':o' class='wp-smiley' /> (</p>
<p>Sigh, really wanted to finish it today, it was a fantastic remake!</p>
<p>Can provide save game file if required (maybe possible to hex-edit the Venus base power??)</p>
<p>Richard</p>
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		<title>By: Richard Green</title>
		<link>http://glitch01.wordpress.com/2006/08/29/millennium-remake-completed/#comment-212</link>
		<dc:creator>Richard Green</dc:creator>
		<pubDate>Sun, 04 Jan 2009 16:51:52 +0000</pubDate>
		<guid isPermaLink="false">https://glitch01.wordpress.com/2006/08/29/millennium-remake-completed/#comment-212</guid>
		<description>Hi,

So I&#039;m stuck. I need chromium to build by terraformer, but the only place it exists is on Venus, and even though I can colonize it, I can&#039;t mine the chromium because of the nasty divide by zero bug, which wont let me put install a solagen to power up the mining operation :o(

Sigh, really wanted to finish it today, it was a fantastic remake!

Can provide save game file if required (maybe possible to hex-edit the Venus base power??)

Richard</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>So I&#8217;m stuck. I need chromium to build by terraformer, but the only place it exists is on Venus, and even though I can colonize it, I can&#8217;t mine the chromium because of the nasty divide by zero bug, which wont let me put install a solagen to power up the mining operation <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_surprised.gif' alt=':o' class='wp-smiley' /> (</p>
<p>Sigh, really wanted to finish it today, it was a fantastic remake!</p>
<p>Can provide save game file if required (maybe possible to hex-edit the Venus base power??)</p>
<p>Richard</p>
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